Think Forward.

The Appeal of Fear in Media 2708

The growing sales of horror games such as the Resident Evil franchise, and the success of horror shows and movies indicate the appeal of the genre. The reasons behind this appeal have been investigated through many studies. First, we must distinguish between the terms “horror” and “terror”, which tend to be erroneously used interchangeably. According to Dani Cavallaro, horror is the fear linked to visible disruptions of the natural order, sudden appearances, and identifiable objects. Horror causes intense physical reactions and provides us with surprise and shock. On the other hand, terror is the fear of the unknown. It is the feelings of tension and unease proceeding a revelation [1]. “The difference between Terror and Horror is the difference between awful apprehension and sickening realization: between the smell of death and stumbling against a corpse… Terror thus creates an intangible atmosphere of spiritual psychic dread… Horror resorts to a cruder presentation of the macabre” [2]. While playing horror games or watching horror movies, we constantly oscillate between terror and horror. One is willing to endure the intense fear (horror) because of its less subtle modulations (terror). In fact, a study done by the Institute of Scientific and Industrial Research at Osaka University reveals that players were more likely to experience intense fear when they were in a suspense state and then faced a surprising appearance [3]. From a biological perspective, once the human brain detects a potential threat, dopamine is released into the body, and once that threat is identified as false, the body feels pleasure and the person wants to repeat this cycle by seeking scary content [4]. Although one can aim for a long psychological experience by having a good combination of terror and horror, what causes terror and unease is individual and varies from one person to another. Individual characteristics, traumas, and phobias must be taken into consideration to assess the level of fear and manipulate future gameplay accordingly. [1] D. Cavallaro, The Gothic Vision: Three Centuries of Horror, Terror and Fear. New York: Bloomsbury Publishing, 2002. [2] Varma, D. P. (1988) The Gothic Flame, Lanham, MD: Scarecrow Press. Vico, G. [1725] (1968) The New Science, trans. T. Goddard and M. H. Fisch, Ithaca, NY: Cornell University Press. [3] V. Vachiratamporn, R. Legaspi, K. Moriyama and M. Numao, "Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect," 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013, pp. 576-581, doi: 10.1007/s12193-014-0153-4 [4] A. Damasio, Descartes error: emotion, reason and the human brain. New York: Avon Books, 1994.
Exodia04

Exodia04

I, the forbidden one, bring destruction only to reconstruct a realm where unpredictability reigns supreme. Beware, for I harbor ambitions to conquer the world, and my grand plan involves enticing everyone to play survival horror games. Face your fears, or die a coward.


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Gnosticism 170

Gnosticism (from the Greek γνῶσις, gnosis, meaning “knowledge” or “insight”) refers to a diverse set of spiritual movements that emerged in the early centuries of the Common Era, primarily within the Greco-Roman world. These traditions share a central conviction: that the human soul contains a divine spark exiled in a flawed or fallen material world, and that salvation comes not through faith alone, but through direct, experiential knowledge of spiritual truths. Gnostic cosmology, at its core, shows a clear dualism between spirit and matter, light and darkness, knowledge and ignorance. The cosmos is depicted as the creation not of the highest God—Ἀγαθός Θεός (Agathos Theos, the Good God)—but of a lesser, ignorant, or even malevolent power often termed the Demiurge (Greek Δημιουργός, Demiourgos, meaning “artisan” or “builder”). This Demiurge, sometimes identified with the god of the Old Testament in certain Gnostic sects, fashions the material world as a prison or illusion, veiling the true divine realm. In Gnostic thought, the true God resides beyond the material cosmos, in the fullness of divine being known as the Pleroma (Greek Πλήρωμα). From this realm of light emanate spiritual beings or Aeons (Greek Αἰῶνες, Aiones) in harmonious pairs, representing aspects of divine mind, love, and will. A disruption in this celestial order—often symbolized by the fall or error of an Aeon such as Sophia (Greek Σοφία, Sophia, meaning “Wisdom”)—leads to the creation of the material universe and the entrapment of divine sparks within human souls. Salvation in Gnosticism is not achieved through external rites or adherence to dogma, but through gnosis itself: a deep inner awakening, in which the soul remembers its true origin and destiny. This knowledge is both intellectual and mystical, a direct experience of the hidden God and the realization of one’s divine nature. Thus, the Gnostic path involves a journey of inner revelation, often guided by a redeemer figure who descends from the Pleroma—whether portrayed as the Logos (Λόγος), the true Christ, or another messenger of light. Gnosticism often emphasizes the rejection of the material world's illusions and corruptions, while seeking purity of spirit and alignment with the divine order. Yet, the diversity of Gnostic schools means that some embraced asceticism, avoiding bodily pleasures as snares of the Demiurge, while others saw no harm in engaging with the world’s forms, recognizing them as ultimately empty of true substance. Gnostic scriptures, many of which were lost or suppressed for centuries, survive today in collections such as the Nag Hammadi library discovered in 1945. Several texts like the Gospel of Thomas and the Apocryphon of John offer rich and symbolic teachings, blending different elements into a vision of spiritual liberation. Throughout history, Gnosticism has influenced mystical and esoteric traditions, from Manichaeism and Hermeticism to modern currents of Theosophy and some aspects of psychology. At its core, Gnosticism invites the seeker to look beyond appearances, to pierce the veil of the world’s illusions, and to remember the divine origin of the soul. In this way, it calls the human being not to blind belief, but to awakening—through gnosis—to an aspect of truth hidden at the heart of existence. being.